Courses
The official visuco courses — the standard path. Start here and work through them in order.
Store numbers and words in a variable, then change and reuse them. Set a variable's value to match a number, work with several at once, and use the right name to put each value in its place.
Make things move. The frame as a unit of time, values that change by themselves, and shapes that follow your mouse.
variables
Give a piece of your drawing a name so you can use it again. Write your own functions, hand them inputs, and build a whole scene out of named parts.
variablesfunctions
Do it again, and again. One counting loop draws a row, a grid or a whole scene — and the counter itself becomes part of the picture.
variablesloops